English

Hold the last bastion against zombies, killer robots and wasteland raiders. Rip open card packs to collect towers, upgrades and tactics, hit every enemy where it hurts, and push through ten threat levels. Lose one battle and the run is over: start again from scratch.

The wasteland is coming for your walls

Tower defense, dealt from a deck

The cards you pull from packs are your towers, upgrades and tactics. Build a loadout, hold the road, and promote your towers from Private all the way up to General.

Three factions, no single answer

The Rotten shrug off bullets unless they burn, the Iron Legion falls apart to energy weapons, and the Dust Savages race in on war buggies. Use the wrong gun and you're in trouble.

One run. No retreat.

Six maps, ten threat levels each, and endless runs for the stubborn. Lose a battle and your cards, scrap and progress are gone. Your best run stays on the record.

No microtransactions

Every pack is bought with scrap you earn in battle. Nothing to buy with real money, no premium currency, no ads. You buy the game once and that's it.

Screenshots

A battle on The Boneyard
Hold the road through The Boneyard: towers, tesla coils and air strikes against a mixed horde.
A Legendary card pulled from a pack
Every pack is a gamble. Legendary pulls get the full show.
A battle on Frozen Fallout
Frozen Fallout at Threat X: robots in energy shields need energy weapons.
The arsenal with the player's cards
Build your loadout from the cards you've pulled.
A battle in Dead Metropolis
Dead Metropolis: the longest road, the toughest waves.
Bloaters, shielded robots and drones on the road through Toxic Mire
Bloaters, shielded Aegis units and drone swarms on Toxic Mire: every faction needs a different answer.
The field guide
The Field Guide lists every enemy's weak points.
The supply depot with card packs
Spend your scrap in the Supply Depot.